// ex25c.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ex25c.h"

#include "Alarm.h"
#include "MainFrm.h"
#include "ex25cDoc.h"
#include "ex25cView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CEx25cApp

BEGIN_MESSAGE_MAP(CEx25cApp, CWinApp)
	//{{AFX_MSG_MAP(CEx25cApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CEx25cApp construction

CEx25cApp::CEx25cApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CEx25cApp object

CEx25cApp theApp;

// This identifier was generated to be statistically unique for your app.
// You may change it if you prefer to choose a specific identifier.

// {0389DA63-CBDD-11CE-B337-88EA36DE9E4E}
static const CLSID clsid =
{ 0x389da63, 0xcbdd, 0x11ce, { 0xb3, 0x37, 0x88, 0xea, 0x36, 0xde, 0x9e, 0x4e } };

/////////////////////////////////////////////////////////////////////////////
// CEx25cApp initialization

BOOL CEx25cApp::InitInstance()
{
	// Initialize OLE libraries
	if (!AfxOleInit())
	{
		AfxMessageBox(IDP_OLE_INIT_FAILED);
		return FALSE;
	}
	AfxEnableControlContainer();
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CEx25cDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CEx25cView));
	AddDocTemplate(pDocTemplate);

	// Connect the COleTemplateServer to the document template.
	//  The COleTemplateServer creates new documents on behalf
	//  of requesting OLE containers by using information
	//  specified in the document template.
	m_server.ConnectTemplate(clsid, pDocTemplate, TRUE);
		// Note: SDI applications register server objects only if /Embedding
		//   or /Automation is present on the command line.

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Check to see if launched as OLE server
	if (cmdInfo.m_bRunEmbedded || cmdInfo.m_bRunAutomated)
	{
		// Register all OLE server (factories) as running.  This enables the
		//  OLE libraries to create objects from other applications.
		COleTemplateServer::RegisterAll();

		// Application was run with /Embedding or /Automation.  Don't show the
		//  main window in this case.
		return TRUE;
	}

	// When a server application is launched stand-alone, it is a good idea
	//  to update the system registry in case it has been damaged.
	m_server.UpdateRegistry(OAT_DISPATCH_OBJECT);
	COleObjectFactory::UpdateRegistryAll();

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	// The one and only window has been initialized, so show and update it.
	m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->UpdateWindow();

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CEx25cApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CEx25cApp commands
